主题 : 【新闻】MAME 0.105u1 发布 初步支持《傲剑狂刀》
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楼主  发表于: 2006-04-14 23:23

【新闻】MAME 0.105u1 发布 初步支持《傲剑狂刀》

具体请到 http://www.mamedev.com


whatsnew_0105.txt 内容如下

0.105
-----

NOTICE: The official Windows binaries are no longer compressed with
UPX. This means that when you extract the files, the main MAME .EXE
file will be much larger than you are used to. This is normal. The
code has always been that big. Leaving it uncompressed will allow MAME
to use less memory when run (ironically).

IMPORTANT CHANGES FOR OSD DEVELOPERS: There have been several changes
this cycle that impact you. Please scan this file in detail for the
details.



MAMETesters Bugs Fixed
----------------------
sys24savestate0104u4red [Aaron Giles]



Source Changes
--------------
Added the Dev 1.061 and early Japan bioses for ST-V. [zozo]

Added sound to Jump Kids. [f205v]

Corrected DIP switches for Honey Doll and Cookie & Bipi 3.
[Brian Troha]

Some progress on Little Robin. [David Haywood]

Fixed crash in System 16 games introduced by last update.
[Aaron Giles]



0.104u9
-------


MAMETesters Bugs Fixed
----------------------
cerberus0104u7yel [Aaron Giles]
carnevil0104u7gre [Aaron Giles]
raveracw0104u7red [Aaron Giles]
f1en097u1gre1 [Anonymous]



Source Changes
--------------
Added decryption of kof2003 p3 ROM. [iq_132]

Changed comment prefix in debugger command scripts from '#' to '//'.
[Nathan Woods]

Fixed makefile to allow command-line override of MAMEOS and TARGET
variables. [smf, Aaron Giles]

Fixed gsword, which was broken in an earlier update. [Tatsuyuki Satoh]

Cleaned up error logging so that it is callback driven, allowing more
than one potential output source. Fixed the -oslog option in the
Windows build. [Nathan Woods]

Fixed "do" command in the debugger. [Aaron Giles]

Had to undo the use of timers to trigger save/restore of states. This
leads to one less timer in the system, and hence will break the save
states from previous versions. The current save state system is
extremely sensitive to such changes, unfortunately. This will be
addressed in a future version. [Aaron Giles]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Joshi Volleyball [Tatsuyuki Satoh]
Toppy & Rappy [David Haywood]



New clones added
----------------
Toride II Adauchi Gaiden (German) [Corrado Tomaselli]
River Patrol (Orca) [David Haywood]
Get Star (bootleg, set 2) [David Haywood]
Slap Fight (set 2) [David Haywood]
Puzzle Uo Poko (International) [Corrado Tomaseli]
Final Fight (US 900613) [Murray Melvin]
Ninja Kazan (World) [Stefan Lindberg]
Eyes (Zaccaria) [David Haywood]
Power Drift (World Set 2) [Uncle Tom]



New games marked as GAME_NOT_WORKING
------------------------------------
Stepping Stage [David Haywood]
Tobe! Polystars [Ville Linde]
Battle Tryst [Ville Linde]
Heat of Eleven '98 [Ville Linde]
Evil Night [Ville Linde]
Sega Rally 2 DX [Uncle Tom]



0.104u8
-------

IMPORTANT CHANGE FOR OSD DEVELOPERS: osd_logerror is no longer
used. Rather, for error logging you provide a handle to a mame_file
in the options.logfile field. If you leave this set to NULL, no
logging will be done.



MAMETesters Bugs Fixed
----------------------
tmnt099u1gre1 [Pierpaolo Prazzoli]
block056yel [David Haywood, Corrado Tomaselli]
block085u2gre [David Haywood]
ddenlovr0104u7ora [Aaron Giles]
toutrun0104u7red [Aaron Giles]
bounty0104u7red [Aaron Giles]
maxaflex0104u7red [Aaron Giles]
cclimber.c0104u7red [Aaron Giles]



Source Changes
--------------
Fixed hyhoo which was broken in the last round of changes.
[Takahiro Nogi]

Added emulation of the Alpha 8201/8301 MCU, and connected it to
champbbj, champbb2, talbot, shougi, shougi2, and exctsccr.
[Tatsuyuki Satoh]

Added cpunum_set_clock_period(), a variation of cpunum_set_clock()
that takes subseconds_t, providing better granularity. [Nathan Woods]

Fixed most of the remaining issues in Wink, though there is still
some unemulated protection.
[HIGHWAYMAN, Nicola Salmoria, Pierpaolo Prazzoli]

Added save state support to the galaga.c and segaybd.c based games.
Improved the "out of context" error message to indicate the source
of the problem. [Andre Hufschmidt]

Moved logerror handling into the core. O
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沙发  发表于: 2006-04-15 16:11

MAME真是太好太强悍了,这个游戏我玩过并且觉得还不错,现在都能支持到这个程度了