http://mamedev.com/大家期待的午夜杀生终于模拟了(不过好像不支持声音),另外还有豪血寺外传!这次的更新太爽了,模拟器大家等着吧,很快会有的!
0.103u1
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MAMETesters Bugs Fixed
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upsidedown0103yel [Mamesick]
Source Changes
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Major cleanup/rewrite of the Berzerk driver: [smf]
* merged memory & io read/write maps.
* video ram & magic ram share the same memory.
* hooked up nvram in frenzy memory map.
* emulates magic ram shifter/flopper with 9 74LS153's as per the
schematics.
* emulates magic ram alu with 2 74LS181's hardwired to logic mode as
per the schematics.
* 74LS181 emulation based on the logic diagram from the datasheet,
supporting logic mode & arithmetic mode
Fixed Thunderstrike interrupts, visible area, and raster updates.
[Bryan McPhail]
Updates for the ARM core: [Bryan McPhail]
* Fixed software interrupts.
* Fixed several mode change bugs.
* Preliminary coprocessor support.
Deco fixes: [Bryan McPhail, Pierpaolo Prazzoli]
* Deco MLC video hardware near perfect for the most part, however no game
works properly because of an unemulated math coprocessor attached to
the DE156 chip.
* Deco 32: Night Slashers pretty much perfect apart from lack of sound.
* Deco 32: Some graphics fixes for Tattoo Assassins.
* Deco 156: Heavy Smash pretty much perfect.
Tagged a number of constant arrays in the source as static. [Atari Ace]
Many H6280/PCE fixes: [Rob Bohms, Charles MacDonald]
- fixed cases where sprites could render outside of the buffer
- added VRAM to VRAM DMA (Charles)
- multiple h6280 fixes (Charles)
- provided functions to correctly handle VRAM accesses for the entire
128K range (Charles)
- added some of the I/O buffer bits from the hardware page
- fixed h6280 IRQ ranges to support proper mirroring
- hooked up h6280 IRQs to the PC Engine
- corrected sprite-to-sprite rendering priorities.
- partially enforce 16 sprite limit
Added new debugger command traceflush. [Nathan Woods]
Fixed out-of-bounds array writes in the v810 core. [Atari Ace]
Moved several BCD and date-related functions into mamecore.h. [Nathan woods]
Hooked up sound effects in Triple Hunt. [Derrick Renaud, Stefan Jokisch]
Fixed OKI frequency in Super Model. [Sonikos]
Added PowerPC MMU code, but enabled only for MESS due to breakage of the
Model 3 games. [Nathan Woods]
Fixed graphics layer priority in Grand Tour. [Tomasz Slanina, Guru]
Rewrote the Star Wars mathbox multiplier from the schematics.
[Mathis Rosenhauer]
New games added or promoted from NOT_WORKING status
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Night Slashers [Bryan McPhail][/COLOR]
Heavy Smash [Bryan McPhail]
Avengers In Galactic Storm [Bryan McPhail]
Power Instinct Legends [Brian Troha, Pierpaolo Prazzoli, Guru][/COLOR]
Shuttle Invader [Tomasz Slanina]
Mahjong The Dai Chuuka Ken [Luca Elia, Guru, bnathan]
New clones added
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Pasha Pasha Champ Mini Game Festival [Pierpaolo Prazzoli]
Thunder Strike (Newer) [Bryan McPhail]
Super Star Battle [Pierpaolo Prazzoli]
Quiz (Revision 2.1) [Pierpaolo Prazzoli]
New games marked as GAME_NOT_WORKING
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Mirax [Tomasz Slanina]