lzsgodmax |
2010-05-22 09:55 |
http://www.ouma.jp/ootake/
2010/05/21 2.42 released - The speed and timing were brought close to the movement of a real machine. In the ending demo of "Lodos Tou Senki", the problem that the surface of the picture occasionally fell into disorder (generated by a recent version) was solved. I think that the timing has approached a real machine in even other games. - When a "hes(sound)" file is started, it is started with a hardware state of the CD-ROM2 specification. As a result, I think that a game using ADPCM sound (drum etc.) became available. (However, the difficulty of the ripping in ADPCM use might be high.) * In this change, the hes file of a size that is larger than 4Mbits (512Kbyte. doesn't contain the header) cannot be used. Perhaps, I do not think that there is a necessity, but if you use hes file that is larger than 4Mbits, make the extension ".pce". - It prepared for the case where the CD-ROM access error by hardware, OS and driver's slumps. As a result, when the hardware error happens, Ootake will be able to be closed safely. - Additionally, a detailed part has been improved and corrected. |
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