查看完整版本: [-- 【新闻】NDS/GBA模拟器DeSmuME 0.9.5 --]

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lzsgodmax 2009-11-28 14:16

http://desmume.org/

Assorted Highlights:


    * synchronous SPU mode to fix streaming sounds
    * win32: lua engine, path configuration, 7z dearchiving support


General/Core:


    * bug: rewrite main emulation loop and cycle accounting, fixes a lot of timings
    * bug: add more detailed timing emulation, removes much bogus lag
    * bug: rewrite DMA,gxfifo,gxstat; fix many games and no more alternate flush mode
    * bug: fix cflash directory support for non-windows and sector-writing
    * bug: fix freeze in cart irq
    * bug: correctly emulate dma to/from tcm
    * bug: fix in thumb LSR carryflag
    * bug: fix thumb BX PC switch to arm state
    * bug: fix adpcm looping, remove adpcm caching (no longer necessary)
    * bug: fixes to swi 3,4,5,8,0x10
    * bug: fixes to exmemstat and ipc sync registers
    * bug: support new backup commands
    * bug: improve bootup bios/firmware emulation steps
    * enh: gbaslot: add guitar grip, gbagame flash support, expansion memory pak
    * enh: add more powerful antigrain-based drawing library and rewrite OSD system
    * enh: ideas-style debugging prints
    * enh: most optimizations now SSE instead of SSE2
    * enh: more improvements to frameskipping and frame advance/speed controls


Graphics:


    * bug: fix backdrop blending with garbage
    * bug: fix 256B granularity sprite addressing for sub gpu
    * bug: fix obj blending, bmp obj rendering, and some obj window cases
    * bug: fix 128-wide captures
    * bug: fix 16color BG line buffer overflow
    * bug: fix color overflow in capture blending
    * bug: fix disp fifo capture
    * bug: fix simultaneous vram display and capture via same bank
    * bug: fix 3d overflow acknowledge registers
    * bug: fix 32bit toon table writes
    * bug: change 3d cores to use 18bit color
    * bug: fix boxtest (addition overflow!), move clipper to main graphics engine
    * bug: fix failure in some cases of polygon clipping
    * bug: fix disp3dcnt emulations
    * bug: fixes to poly sorting
    * bug: fix ogl renderer wireframe support
    * bug: swrast: fix backface culling of nonconvex polys
    * bug: swrast: add clear image and scroll emulation
    * bug: swrast: add fog emulation
    * bug: swrast: fixes to shadow rendering
    * bug: swrast: preliminary edge marking, works decent
    * enh: swrast: multicore optimization for a few fps speedup


Windows:


    * bug: fix support for multiple gamepads and gamepad hotkeys
    * bug: fix mic noise code and load wav instead of raw; effective in more cases
    * bug: fix for several sticky and broken hotkeys, and f10 hotkeys
    * bug: fixes in ram search, add DTCM and ITCM searching, ...
    * bug: fix sound settings vol slider
    * bug: recover from missing window -32000 problem
    * bug: don't turn on mic unless mic input is enabled
    * enh: x64 build type now supported
    * enh: side-by-side and single screen view modes, many fixes to window resizing
    * enh: choose any gap size by dragging bottom window edge (must be enabled)
    * enh: choose a gap color
    * enh: import/export no$GBA savefiles directly
    * enh: multicore optimization for filters, rotation, OSD
    * enh: soundview can now mute channels
    * enh: new ioregview
    * enh: common commandline system, many arguments shared with linux
    * enh: improve map view tool to support more modes
    * enh: add \"FORCE AS CURRENT\" recovery tool for mis-sized savefiles
    * enh: add some kind of very small savestate rewinding buffer
    * enh: autoframeskip works better
    * enh: add Italian translation
    * enh: added 2x resizing filters (hq2x, hq2xs, lq2x, lq2xs, 2xsai, supereagle)
      (scanlines, nearest2x, bilinear)


Linux:


    * enh: alsa microphone support
    * enh: hud and osd notification for gtk and cli frontends
    * enh: add support for the SSE optimizations

源代码,mac版及win64版请去官网寻找

lzsgodmax 2009-11-28 20:26
新版本可以直接载入no$gba存档接着游戏,不错的功能,某些用no$gba会出错的可以换它过(比如马路RPG3)

whyisosad 2009-11-30 09:08
支持7z格式了,不错,支持一下!


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