lzsgodmax |
2009-08-30 11:11 |
http://mamedev.org/
0.133u4 -------
MAMETesters Bugs Fixed ---------------------- - 03405: [Misc.] trckydoc trckydoca: Default hiscore wrong (Pierpaolo Prazzoli) - 03412: [Gameplay] goindol and clones: Unable to control and graphics corrupted (Tafoid) - 03404: [Crash/Freeze] Some drivers using mc6845.c: Access Violation (hap) - 01043: [DIP/Input] m79amb: There's considerable difficulty in aiming in the game. (hap) - 01754: [Graphics] tm7k, tm, tm3k, tm4k, tm5k: Background Color/ Palette Incorrect (Luca Elia) - 02191: [Sound] wseries, basebal2, dblplay, strkzone: Speech quality regression (couriersud) - 02608: [Color/Palette] machomou: Colors are wrong. (hap)
Source Changes -------------- Intel 8085: [Curt Coder] - refactored callbacks to use devcb - added 8080A variant
Added helper macros to devcb for input lines tied to GND/Vcc. [Curt Coder]
Added Dirt Dash wave ROM redumps [Guru]
Battle Zone discrete sound & discrete sound additions: [couriersud] - added discrete sound to battle zone - engine frequency (resistor R11) can be changed with slider - discrete sound may be disabled by setting BZONE_DISCRETE to 0 in bzone.h
Discrete sound improvements: [couriersud] - DISCRETE_RCDISC3: added diode junction voltage; junction voltage also indicates polarity - DISCRETE_OPAMP_FILTER: added type DISC_OP_AMP_FILTER_IS_LOW_PASS_1M; INP2 takes role of v_ref in this type - DISCRETE_OPAMP: fixed a bug (possible divide by 0) - DISCRETE_LFSR: fixed bug preventing output of shift reg to sub node 1
SNES improvements: [Angelo Salese] - Fixed half colour blending behaviour
Added infrastructure to compile universal standalone disassembler: [Aaron Giles] - added unidasm to the tools build - split the disassemblers out of libcpu and into new libdasm - ensured the disassembly entry points for all disassemblers are in the source file for the disassembler (sometimes new generic versions were created)
Improvements to Noraut Poker driver... [Roberto Fresca] * Switched to pre-defined Xtal clock. * Changed the way how graphics are banked/accessed. * Fixed the graphics offset and number of tiles per bank. * Added new set: Noraut Red Hot Joker Poker. * Added new set: Noraut Poker (NTX10A). * Added new set: Noraut Joker Poker (V3.010a). * Fixed the tile size/decode for the first GFX bank. * Added proper norautrh inputs, including the readout button. * Added partial DIP switches to norautrh. * Added an extra DIP switch to Noraut Red Hot Joker Poker. * Also added DIP locations to the whole bank. * Added a default NVRAM for Noraut Joker Poker * Executed a trojan on 2 noraut systems to confirm the way 16x32 tiles are decoded. * Fixed the x-offset for 32x32 tiles lines. * Fixed the screen aspect and visible area. * Confirmed correct colors. No bipolar PROM involved. * Added Noraut Joker Poker hardware and PCB layouts. * Documented the discrete audio circuitry. Added a full diagram. * Fixed the coin counters. * Documented all the output ports. * Added a scheme with descriptions for every existent port. * Added full lamps support to naroutp, naroutjp, naroutrh and naroutpn. * Created lamps layouts for 11 and 12-lamps scheme. * Rerouted some inputs to mantain the inputs layout. * Renamed some inputs to match the text with the real cab buttons. * Removed the imperfect colors flag from the existent sets. * Added 2 different control panel layouts to the source. * Updated technical notes.
Fixed redundancy in clock speed assignments in some drivers by cleaning all divided by 1 (/1) instances. [Tafoid]
Argonaut SuperFX core improvements: [Anonymous] - Hooked up Branch instructions - Fixed numerous SuperFX core bugs. - Improved disassembler to more gracefully handle ALT* opcode effects. - Corrected instruction behaviors: STOP, SUB, SBC, SUBI, CMP - Added LSR and ROL opcodes - Updated instructions to use the safer superfx_gpr_write: LOOP, PLOT, INC, DEC - Added missing register writeback to LMS - Corrected carry flag behavior in ROL opcode - Corrected BRA target address calculation (maybe still wrong) - Corrected LOOP target address calculation - Made sure that FROM sets cpustate->sreg_idx - Disabled RAM/ROM clocking, going with instant transfer for now - Understood and re-enabled pipelined instruction architecture, Star Fox runs farther - Fixed a ridiculous typo in ROL instruction - Fixed overflow flag calculation on ADDI / ADCI - Fixed lack of register reset after ADD / ADC / ADDI / ADCI
tmaster.c update [Luca Elia] - implemented carts banking and multiple EEPROMs - added "pen replacement" blit mode - fixed palette size
Discrete work [couriersud] - change the way custom modules are handled - updated drivers mario and dkong accordingly - minor change to stream input handling - no more linear lists for nodes. All node processing switched to linked lists. - module step and reset now only get a node pointer passed - Added discrete_info * pointer to node - Only nodes with a step routine actually get processed. - Fixed a bug: discrete logs did not work since some time - preliminary parallel task constants; depending on results these may vanish again. - Overall slight performance increase. dkong 940% to 960%, galaxian 740% to 790%
Fix NULL timers crash in the mc6845. [hap]
Fixed IM2 interrupt cycles in the Z80 core. [eke]
kaneko16 updates: - Decoded all protection data for B.Rap Boys [David Haywood, Tomasz Slanina] - Cleaned up decryption function for B.Rap Boys external Rom [David Haywood] - Improved video emulation for B.Rap Boys [David Haywood] - Marked several GFX roms as bad on B.Rap Boys [David Haywood] - Improved protection simulation logic w/regards to writeback addresses, allowing B.Rap Boys to boot [Tomasz Slanina] - Redumped GFX Roms [Guru] - Added hitbox simulation based on suprnova / game requirements [Tomasz Slanina] - Converted MCU writes to use write_byte [David Haywood] - Added kludge to reset MCU data write address to prevent game from running out of ram and crashing [David Haywood] - Added DSWs [David Haywood] - Added eeprom support to the B Rap Boys protection simulation [David Haywood] - Change to priorities to fix some visibility problems. [David Haywood]
Added correct U2 sound ROM to the mk3 sets [MK3Fan - Mike]
Discrete sound parallel tasks support: [couriersud] - Introduced DISCRETE_TASK_START, DISCRETE_TASK_END - DISCRETE_TASK_START: Start a new task. A task is a set of nodes which only depend on input nodes and nodes in the set - DISCRETE_TASK_END(task_output_node): Marks the end of the task. task_output_node is the node whose output over time should be preserved. This node can be accessed by nodes in the main thread. - Illustrated the concept in the dkong discrete emulation. This also has been enhanced to buffer DAC output. - Discrete tasks now support multiple task output nodes
Further discrete changes: [couriersud] - DISCRETE_OUTPUT now is a stepping node. - DISCRETE_STREAM_INPUT now advances input pointer in step. - More linked_list usage.
Pit Boss driver updates: [Brian Troha] - Corrected rom names for the Megastar & Supertouch 30 - Added missing rom to Supertouch 30 and verified old bad_dumps - Added documentation about the Megastar sets - Made pbst30b a clone of pbst30 and added program versions to the name, IE: Pit Boss Supertouch 30 (9234-10-01)
Fixed B-Rap Boys sound banking [Phil Bennett]
Sigma Poker: Fixed duplicated definition of Hold 2 button. Added the missing Hold 3 button. [Roberto Fresca]
Continued discrete sound system "list-ification": [couriersud] - No more constraints on number of input and output nodes - input nodes now make use of a context
Removed osd_is_bad_read_ptr function. [Aaron Giles]
New games added or promoted from NOT_WORKING status --------------------------------------------------- Noraut Red Hot Joker Poker [Roberto Fresca, Alan Griffin] Galaxy Games StarPak 2 [Luca Elia, Siftware] Great Football [Kevin Eshbach, Charles MacDonald, Smitdogg, Dumping Union] Pit Boss Megastar (9244-00-01) [Mariusz Wojcieszek] B.Rap Boys / B.Rap Boys Special [David Haywood, Tomasz Slanina, Luca Elia] Billiard [Alexander Stakhanov, CaH4e3, Black1972]
New clones added ---------------- Kollon (V2.04JC) [Joerg Hartenberger, Frank Berlt] Mortal Kombat Turbo Ninja (rev 3.1 T-Unit 03/19/93, hack) [MK3Fan - Mike] Pit Boss Megastar (9244-00-01) [Brian Troha, Dumping Union]
New games marked as GAME_NOT_WORKING ------------------------------------ Noraut Poker (NTX10A) [Roberto Fresca, Alan Griffin] Noraut Joker Poker (V3.010a) [Roberto Fresca, Alan Griffin]
B.Rap Boys是个不错的动作游戏 |
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