lzsgodmax |
2009-08-13 20:02 |
http://mamedev.org/
0.133u2 -------
MAMETesters Bugs Fixed ---------------------- - 00191: [Graphics] miaj: some text of the boot-up screen is not correctly displayed (hap) - 02267: [Graphics] devilw, darkadv, majuu: Some rogue sprites (hap) - 03370: [Sound] gng and clones: Music slows down while shooting (Corrado Tomaselli) - 03373: [Misc.] looping: Unmapped I/O read/writes result in large error log and major performance drop (robiza) - 03381: [Crash/Freeze] pc_moglf, pc_mtoid: Crashes with access violation a short time after boot. (hap) - 03376: [Crash/Freeze] All Sets with Rev 1 Sound Board in gottlieb.c: Access Violation (hap) - 03175: [Crash/Freeze] cham24: Game doesn't start correctly - 03354: [DIP/Input] cobram3: Infinite lives dip switch triggers service mode - 03352: [DIP/Input] cobram3: No demo (attract) sound (Xander) - 03370: gng and clones: Music slows down while shooting
Source Changes -------------- Add PCB locations to the rom names for Dream Land (Bubble Bobble bootleg). [Briah Troha]
Added preliminary sound to 39in1, still buggy. [MooglyGuy]
Hand-tuned BGM tempo in Tryout thanks to a side-by-side reference. [Angelo Salese]
SNES fixes (mostly MESS specific) [Angelo Salese] - Fixed Super Kick Boxing booting and sound. - Preliminary open bus emulation for allowing Shien's Revenge / Shien the Blade Chaser to boot - Fixed mode 5/6 bg drawing cutted in half bug - Fixed (presumably) broken gfxs in nss_sten - More accurate behaviour of the last scroll register. - Improved mode 5/6 gfxs when tile size = 16x16. - Fixed rowscroll line bugs in many games - Made the unsupported reads on i/o open bus, fixed a layer enable in Super Kick Boxing - Fixed vram size when in hires mode - Hooked up interlace mode - Fixed doubled y-axis sprites when in interlace mode - Improved window effects when in H-512 mode. - Removed a kludge with color windows. - Fixed buggy layer clearance when in H-512 modes - Fixed the x scrolling wrap around bug when hscroll == 0 - Fixed a bug that were causing a row of corrupted tiles during scrolling situations - Fixed irq ack and fixed TIMEUP register open bus behaviour. - Even more aggressive open bus fixes. - Fixed a partial update bug when the screen is in interlace mode - Fixed 8bpp layer colors.
Patched progolfa rom like progolf. Removed bad dump flag in progolf; with progolfa you get the same rom error in test mode and progolfa have different encryption. [robiza]
Added a stop4 input to slot default and remapped slot default keys to better suit Amcoe games. [Fabio Priuli]
Updated sfbonus.c to use the new gambling inputs. Fixed many years and descriptions. Reworked parent/clone relationships so that parent is the higher revision and/or the Export version. Also, tried to establish common rules in the choice of the romset names. [Fabio Priuli]
Added default input mappings for Hanafuda games. Updated most of the Hanafuda games to use them. Like for Mahjong games, keys A->H are used. "Yes" is mapped to M, "No" is mapped to N. [Fabio Priuli]
Add correct color PROM for panther. [Mr. Do, Angelo Salese]
Removed fake P3 Start from Nichibutsu mahjong games and properly called "Credit Clear" that input. Also, added back Bet button in nb1413m3.c fixing omotesnd. [Fabio Priuli]
nmk16.c driver documentation update / clean up: [Briah Troha] - Moved the PCB layout for S.B.S Gomorrah (Bio-Ship Paladin) down by the game's romdef. - Added PCB layout for Spectrum 2000 & corrected company name to YONA Tech - Added PCB layout for Red Hawk - Moved decryption routines (if needed) to between the info/PCB layout header and game romdef.
Added the 8751 MCU code to Saigo no Nindou (nspiritj). [Guru, David Haywood]
Implemented preliminary bg map banking in 18 Holes Pro Golf. [Angelo Salese, Robiza]
Fixed a mapping error with Maikobana [BET] (mmaiko) which caused the NVRAM not to save correctly. [Tafoid]
Aristocrat MK-4 HW: Hooked up mc6845, fixed a rom crc in goldenc and implemented flip y. [Angelo Salese]
DIP switch cleanups in gberet, mainevt, ninjakd2, and taito_z. [kanikani]
Added GAME_IMPERFECT_SOUND flag to all sets that use external samples which were not already flagged for sound. Flagged Speed Freak (speedfrk) as GAME_SUPPORTED_SAVE to match the rest of the driver. [Tafoid]
SNES video updates: [Fabio Priuli] * re-enabled video debug functionalities in debug build (to toggle background layers) * added proper priority tables for various bg/obj layers * largely simplified tile and line drawing routines, and fixed small bits here and there * further simplification of tile drawing routines * added palette index to 8bpp tiles (correct color_shift still unsure, though) * reworked video drawing routine to simplify the various graphic mode drawing and to allow proper implementation of priority orders (especially bg3 priority bit and mode 7 priority order) * improved mode 7 extbg (still missing mosaic) * added some more debugging options * improved Mode 7 math precision (but still some issues remain) and added a few elements to PPU struct * implemented Mosaic in Mode 7 * merged OAM functions * added a few elements to PPU struct (this might be handy if we ever come to convert SNES PPU to a device) * fixed Mode 7 shared scrolling/matrix registers * slightly optimized Mode 7 math (by using Anomie's recursive formula) * moved some more register contents to PPU struct * added PPU1/PPU2 Open Bus support, STAT77/STAT78 registers should be more accurate (even if still not perfect) * simplified window masking code and moved some more regs to PPU struct
More NES work: [Robert Bohms] * Fixed bug in nes_apu that caused errors reading $4015 * Added length counter status bits to $4015 * Fixed 4-screen mirroring (PPU regression) * Fixed cham24 * Improved Sprite Overflow emulation of NES PPU (this fixes the first of blargg's Sprite Overflow tests)
Added remaining PCB "U" locations to roms that didn't have for G-Stream G2020. [Brian Troha]
Atomiswave updates: [R. Belmont, Cah4e3] - Hooked up flash ROM at 0 - Use proper AW memory map - Emulate AW ROM board (different from Naomi)
Fixed buggy breakpoints in the g65816 cpu core. [Angelo Salese]
Fixed Atomiswave COIN ERROR. [Wind]
n8080 update [Team Japump!!!] - corrected ROM names for Space Fever and SF High Splitter - renamed spacefeva to spacefevo2 - added spacefevo - added highspltb
Updated Sega Hikaru readme [Guru]
Discrete sound update: [couriersud] - Added "abs" function to DISCRETE_TRANSFORM - Fixed a bug in DISCRETE_RCDISC5
Added 1 missing sample to safarir.c [Team Japump!!!]
Created discrete sound emulation for galaxian [couriersud] - Changed all audio related AM_WRITE to AM_DEV_WRITE - Moved discrete sound related pieces such as initialization into audio/galaxian.h - Split some memory maps into sound related and not sound related parts. - Added possibility in discrete.h to select hardware (galaxian/moon cresta) at compile time. This leads to slightly different volume levels. Hit sound (explosion) has been hacked to increase volume. Currently, we can not accurately model the switch/opamp filter circuit. - Rewrote timer code so that the pitch timer is only used when it produces audible results.
Cojag/jaguar video updates (primarily for MESS) [Robbbert] * Added variable pixel width. * Fixed display of screens wider than 360 pixels. * Enabled use of RGB16.
looping: modified the cop420 rom region, fixed mcu rom region in clone set, added mcu support. [robiza]
Redumped bingor2 program roms [Klaus Sommers]
Corrected Kamakazi III's dipswitch setting (the same as superg) and relabeled it a superg hack. Also the dipswitch setting for the Taito license was the same as superg so I eliminated one. [Brian Troha]
Improved speaker-toggle emulation with alias filter. [Anders Hallstrom]
NES: Fixed bank switching in multigm3 (broken due to a mistake of mine when including original Rob Bohms' code). The game still refuses to work, unfortunately. [Fabio Priuli]
vsnes update [Team Japump!!!] - fixed ROM names - added vssoccerj
ROM name fixes for sicv, sisv, and sisv2 [Team Japump!!!]
Corrected TNZS vsync to 59.15 as verified on pcb. [Corrado Tomaselli]
Fixed bootleg description inconsistency in goldnpkr.c. [hap]
Fixed sprite wrapping in sonson. [hap]
Added Intel 4004 CPU core. [Miodrag Milanovic]
Converted the tilemap lists to be private information held by the running_machine instead of global variables. Added new APIs to the tilemap code to handle the "ALL_TILEMAPS" cases, and removed the old ALL_TILEMAPS definition. [Atari Ace]
Added redumped gfx rom on Shogun Warrior [Guru]
Updated romload.c and validity.c to not rely on global variables. [Atari Ace]
Corrected resistor values in Cliff Hanger discrete sound based on actual PCB values. [Ruben Panossian]
Removed DAA tables from the 8085 and Z180 implementations in favor of just computing the values. Also fixed code in 8085 to prevent accidental multiple reads due to macro overuse. [hap]
Added game time and coinage DIP switches to Space Walk, along with service mode and test. Also added support for the 2nd controller and coin counter. Removed GAME_NOT_WORKING as it is working fine. Added color overlay based on photo. [hap]
Added a simple color overlay for Depthcharge based on flyers. [hap]
Updated the Konami twin16 driver. Functional changes: [hap] - improved sprite status register, this fixed the rogue sprites problem in devilw - added fround coin counters - lowered k007232 volume - added savestate support - added shadows - fixed devilw and gradius2 sprite lag - added text layer x/y flipping - reverted gradius2 sprite-background priority hack, this fixes severe priority problems in devilw, but reintroduces bugs on gradius2 level 7 and ending
New games added or promoted from NOT_WORKING status --------------------------------------------------- 18 Holes Pro Golf [robiza, Angelo Salese] Python (Photon System) [Mick, Mariusz Wojcieszek] Pop n' Music 2 [Guru] beatmania ClubMIX [Team Japump!!!, The Guru] Ridge Racer (3 screen? Rev. RR2, World) [Guru, Smitdogg] Sky Love [bbmmamoh, David Haywood] Triple Draw Poker [Team Europe, David Haywood] (Wrong Colours)
New clones added ---------------- Gun Bullet (World, GN3 Rev B) [Brian Troha, Dumping Union] Megatouch 5 (9255-60-01 ROI, Standard version) [Brian Troha, Dumping Union] Dragon World (V021O) [f205v, Olivier Galibert, David Haywood] Winding Heat (JAA, JPN v2.11) [Guru] Qix (set 2, smaller roms) [Team Europe] 9-Ball Shootout Championship [SiftWare]
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