lzsgodmax |
2009-07-20 18:09 |
http://mamedev.org/
0.133 -----
MAMETesters Bugs Fixed ---------------------- - 03191: [Crash/Freeze] armchmp2: Allowing Demo to run triggersTest Mode (hap) - 02916: [Crash/Freeze] srmvs: [debug] Assertion (Aaron Giles) - 03300: [Crash/Freeze] tmmjprd, tmpdoki: [debug] Crash after OK (Aaron Giles) - 03310: [Misc.] cobram3, cobra: Parent/clone relationship missing (Aaron Giles) - 03311: [Misc.] p911uc, p911j: chd a00c02 is used in both clones but they use different hashes (Angelo Salese)
Source Changes -------------- Added GAME_IMPERFECT_SOUND flag to taitogn.c games since we don't emulate the sound CPU. [Fabio Priuli]
CDP1802: [Curt Coder] - refactored the Q and DMA callbacks to use devcb - fixed state code output and load mode
Added FP registers to PPC debugger interface. Fixed bugs in the x64 back-end that prevented proper 3D rendering for Model 3 games. [Aaron Giles]
ARM7 improvements: [R. Belmont] - Added ARMv5+ CLZ instruction. - Added ARMv5TE instructions: QADD, QDADD, QSUB, QDSUB, SMLAxy, SMLALxy, SMULxy, SMULWy, and SMLAWy - Fixed disassembly of CLZ
Improved DIP switches in toypop. [kanikani]
Audited and added GAME_SUPPORTS_SAVE flag to all games in the mappy.c driver (superpac, pacnpal, grobda, phozon, mappy, todruaga, digdug2, motos and clones of each) [MooglyGuy]
Naomi update [Deunan Knute, R. Belmont] - Implemented cartridge protection chip mechanism - Added protection data for doa2 and doa2m - Added real dumped cartridge X76F100 data for doa2/doa2m
Several MESS-specific snes fixes for rendering. [Angelo Salese]
Merit Multi-Poker improvements: [Roberto Fresca] * Full Inputs. * DIP Switches. * Simulated spark-watchdog circuitery. * Demuxed custom port. * NVRAM support. * CPU clock derived from #defined crystal. * 8000-8007 Output ports. * Coin related counters. * Sound components and trigger found at 8000-8003, bit2. * Full lamps support. * PCBs layouts & technical notes. The 4 games are fully playable. Sound seems to be discrete, so the circuitery need to be traced. Colors are still wrong.
Added documentation regarding different Cobra Command versions. [Ruben Panossian]
Fixed card reset in Taito g-net games. [Joerg Hartenberger]
Fixed gun and crosshair positioning in TimeCrisis and Bubble Trouble. [hap]
Decoded some ram based tiles in jclub2. [David Haywood]
Fixed interrupts in the cischeat driver, fixing Scud Hammer and Arm Champs II. [hap]
New games added or promoted from NOT_WORKING status --------------------------------------------------- Multi-Poker [Roberto Fresca]
New clones added ---------------- Super Free Kick (set 2) [Klaus Sommers]
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