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jnmjw 2008-01-24 10:11

Chagnes:

The 3D rendering engine is now almost twice as fast as in v2.6, parts due to using MMX code, parts due to general optimizations. Most games aren't running that much faster, though the improvement may be significant in games that have high rendering load combined with little cpu load.

The new Auto Backup detection does detect the correct type when starting the game, and (theoretically) it should properly save data later on in the game (though without at least a gigahertz computer, it'd be a pain to verify that).


(faster 3d rendering, backup detect, rtc-irq, better texture interpolation,)
(perfectly accurate edge-marking, translucent-poly-id, shadow-poly support,)
(capture in vram display mode, debug gui/warnings, cpu/ipc/div/sqrt details)
- free-download: old no$gba v2.6 gaming version now free for everybody - enjoy
- debug/symbols: resize function for Alt+L symbol list window (saved in .ini)
- debug/internal: changed computer_id handling for compatibility with win vista
- nds/debug: allows nintendo to mis-use clipmtx_result for detecting their emu
- nds/debug: allows to override mis-declared-thumb-functions by crude $t labels
- nds/rtc: triggers IRQ when SI changes HI-to-LO (only when SI-IRQ is enabled)
- hll-version: demangles strange new "_ZN3txt3txtEii" and "_Z3txtii" type labels
- nds/gba/rcnt: allows to generate SI interrupts manually by toggling RCNT bits
- nds/gba/rcnt: internally memorizes rcnt-output bits (additionally to inputs)
- nds/rtc: passes rtc 1Hz/2Hz/4Hz/8Hz/16Hz or per-minute IRQ to rcnt SI input
- nds/3d: soft-speedup: uses clean 80286 shift opcodes (instead slow 80386 shrd)
- nds/3d: soft-speedup: new scaled side_clip_x allowed to re-remove pre_add_mask
- nds/3d: soft-speedup: scaled side_clip_x coords from 0..len to 0..7FFFFFFFh
- nds/3d: soft-accuracy: texture/color interpolation with variable pre_add_mask
- nds/details: emulates all newly discovered ipcfifo/div/sqrt technical details
- nds/help: added tech specs on div/sqrt (readonly results, start/stop timings)
- nds/help: added tech specs on ipcfifo (edge triggered, underrun, fifo-disable)
- nds/help: added user settings 076h (language mask) and header 01Dh (ique flag)
- nds/3d: soft-detail: edge-mark: recurses surrounding depth values (less only)
- nds/3d/help: added more technical notes on edge marking (depth and polygon_id)
- nds/a22i: auto generates chinese crc upon .fix directive (only if version=2)
- nds/help: added info on chinese title in icon/title region (addr/version/crc)
- cpu/internal: reduced 32bit test/and to 8bit (al/bl/cl/dl instead eax/ebx/etc)
- cpu/detail: emulates mis-aligned thumb bx/blx and arm bx/blx (with warning)
- cpu/detail: emulates mis-aligned rd=r15 in arm alu opcodes (thanks jonathan)
- nds/3d/help: added double-blended-edge-glitch (edge-marking plus anti-alias)
- nds/3d/help: added translucent-edge-glitch (edge-marking plus anti-aliasing)
- nds/backup: supports re-detection (games with faulty initial initialization)
- nds/backup: added bus-width auto detection (redirecting to new general types)
- nds/backup: added new types (3x general types) (and 1x sanyo, thanks flubba)
- nds/3d: soft-detail: edge-mark: handles edges at screen border (via clear_id)
- nds/3d: soft-detail: edge-mark: applies edges in respect to surrounding pixels
- nds/3d: soft-detail: edge-mark: internally stores edge_flag for possible edges
- nds/debug: allows some games to initialize not-existing port 4001004h to zero
- nds/debug: allows nintendo to use faulty ldmib with base-inclusion-writeback
- nds/debug: allows nintendo to use invalid stmib/ldmib user bank writeback
- nds/debug: allows nintendo to write more serious nonsense to (R) baseband regs
- nds/timings: re-fixed arm7/arm9 sync (new arm9-66MHz timings vs arm7-33MHz)
- nds/video: supports capture from 2d/3d engine in vram display mode (nanostray)
- nds/help: added note on undoc nds7 port 4001080h (used by ds-lite firmware)
- nds/help: added optical mouse sensor (slider controller) (thanx daniel palmer)
- nds/help: added firmware wifi internet access point settings info (thanks cue)
- nds/help: added user settings 066h (year) and 075h (ext language) (thanks cue)
- screenshot: converts 32bpp images to 24bpp (smaller and more standard files)
- nds/3d: soft-detail: prevents rendering of translucent polys with same poly_id
- nds/3d: soft-detail: supports shadow polygons (mask/render, step 1 and step 2)
- nds/3d: soft-speedup: scaled perspective correct clp.x from 0..len to 0..7FFFh
- nds/3d: soft-speedup: mmx: faster texcoord_clipping (no_repeat,repeat,flipped)
- nds/3d: soft-speedup: pre-calc tex_clip proc, collapsed 32:32 tex_xy to 16:16
- nds/3d: soft-speedup: pre-explodes edge_color_table, optimized alpha blend
- nds/3d: soft-speedup: mmx: processes two rgba-pairs and tex_xy-pairs at once
- nds/3d: soft-speedup: mmx: nonlinear color_rgb and texcoord_xy interpolation
- nds/3d: soft-detail: stores fog bit in framebuffer (opaque/trans=replace/and)
- nds/3d: soft-speedup: mmx: linear color_rgb and texcoord_xy interpolation
- nds/3d: soft-speedup: merged texture addressing and blending into single proc
- nds/3d: soft-speedup: mmx: faster texture blending (modulate/toon/highlight)
- nds/3d: soft-speedup: pre-calculates soft3d_tex_blend_proc for blendtype/mmx
- nds/3d: soft-speedup: uses mmx (if present) (otherwise stays 80386 compatible)
- nds/3d: soft-speedup: collapsed scanline_rgba from 32:32:32:32 to 8:8:8:8 bits
- detect: added no$gmb-386/486/cpuid detection, internal: rdtsc (3d/re selftest)




已经收费了,无论如何,感谢作者,捐助者,以及无私共享的人!!!


本地下载:http://www.chinaemu.org/emu/html/62/soft_1069.html

ajaxzhou2633 2008-01-24 10:23
感谢分享~马上尝试ff4花屏问题解决没有!!

紫色风铃 2008-01-24 12:16
刚刚下载了,刚进去游戏,想换存档模式,忽然眼前一亮,竟然在存档选择那发现了AUTO....
终于可以自动识别存档模式了,太爽了...
感谢模拟器的开发者们 [s:269]

擎天柱大哥 2008-01-24 14:59
[s:274] 感谢啊,试试恶魔城~~

xiao555 2008-01-24 16:17
..............


纠正一点,Debug版本的No$GBA才需要付费使用............

meng201 2008-01-24 16:28
引用
引用第4楼Xiao555于2008-01-24 16:17发表的  :
..............


纠正一点,Debug版本的No$GBA才需要付费使用............

从2.6版本已经正式收费了

ae8668ae 2008-01-24 18:28
恶魔城已经完美了~~  

newb 2008-01-24 21:26
多谢楼主~ [s:287]

雷斯特 2008-01-25 01:23
終於可以自動識別存檔模式了,太爽了
謝謝分享!!!!! [s:269]  [s:276]  [s:274]

jimy5200 2008-01-25 01:50
期待。。。。。。

tzt19881 2008-01-25 09:18
支持自动存档!!好啊

亡灵意志 2008-01-25 10:44
赞,,已经可以完美运行了 [s:262]  [s:262]

sniperhgy 2008-01-25 11:11
小5阿,樓主說的沒有錯,2.6a就是已經開始收費了($2.5),debugger是需要另外收的……

好迪 2008-01-25 12:36
[s:274] 还是来支持一下

basegundam 2008-01-25 22:50
不知道为什么SD高大火力交叉还是不能完美运行啊,一打完夏亚就自动跳出来,出现好多错误的提示框.自动识别的模式不大管用吗 [s:270]

zealus 2008-01-26 00:04
支持下~~~ [s:287]

随意 2008-01-26 13:15
离完美已经不远了  本人强忍30%的速度通了苍月 下一目标 牧场物语

snake47 2008-01-26 13:39
[s:276]  LS 难道 比我的 古董机 还烂...............

苍月 天诛 我都可以跑到 60%  左右

傲月 2008-01-26 23:21
支持一下 马里奥赛车不知道好了没有 [s:274]  [s:274]

模拟mm 2008-01-27 00:08
我也来顶 这个无私的奉贤这 不知道收费的卖美金

omega@megamanx7 2008-01-28 18:30
哇!正啊!又加速了!

iamfelix 2008-01-28 21:06
不知道有没有什么大改进

a3sai 2008-01-29 23:18
感谢 分享者 [s:287]

bbee 2008-02-04 10:58
感谢啊。。让我们PC上能比较完美的运行NDS。。真爽啊。。谢谢!! [s:287]

q1w2e3r4pp 2008-02-04 20:14
玩WCS2008去

lovedc 2008-02-05 01:36
哦~
马上下个FF12来试试~!
谢谢,顶个

zgj34210 2008-02-10 20:38
ddddddddddddddddddddddddddddddddd

亚翼 2008-02-15 10:52
支持下!! [s:276] 还有感谢LZ的无私

a_m 2008-02-16 13:44
[s:274] 2.6a版相比2.6版,勇者恶龙4终于可以玩起来了,虽然声音还是有点问题。爽~~~
不过好像还不能模拟合盖子这个动作……玩迷失2还有困难啊。。。

拉菲尔 2008-02-16 14:29
大航海4怎么跑不了?
模拟器报rom crash?

疾风の阿越 2008-02-16 16:50
HAO YANG DE ..........

布乐狗狗 2008-02-19 09:46
好像没觉出来有虾米不一样啊...

fenicsce 2008-02-19 09:57
这个能模拟nds的ffat么

travelller 2008-02-27 13:45
感谢分享

牧民 2008-03-14 01:02
已经可以完美运行了,支持分享 [s:287]

chanelf44 2008-03-24 00:09
很多游戏都可以完美运行了 [s:274]  [s:274]  [s:274]

飞雨游侠 2008-03-24 09:37
引用
引用第28楼a_m于2008-02-16 13:44发表的  :
2.6a版相比2.6版,勇者恶龙4终于可以玩起来了,虽然声音还是有点问题。爽~~~
不过好像还不能模拟合盖子这个动作……玩迷失2还有困难啊。。。


合盖缩小键,还原后就知道了,呵呵

lpymgd 2008-03-24 17:52
下来测试下

神的男人 2008-03-26 20:47
支持LZ
看看能不能用

bombwade 2008-07-04 21:19
太感謝樓主了~~~
這樣我就可以玩
狼與辛香料 我與赫蘿的這一年~~~


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