lzsgodmax |
2007-12-13 20:38 |
http://mamedev.org/ http://mame.tsubasa.com.cn/
0.121u4 -------
MAMETesters Bugs Fixed ---------------------- namcos22.c_0121u1red [Aaron Giles]
Source Changes -------------- Added new option -update_in_pause which enables updating the screen bitmap while the game is paused. This is useful for debuggin in some scenarios (and gets in the way in others). [Olivier Galibert]
Added new VIDEO_TYPE_NONE to indicate that there is no screen, and fixed internal UI displays to ignore resolution parameters if it is specified. [Dirk Best]
Added missing consts to the files in the emu, lib, and osd directories. [Atari Ace]
Updated drivers to use const structs and arrays where possible. [Atari Ace]
shisen improvements: [Sonikos] - added dips location - added dips condition - remove fake dips coinage - fix tow dips in matchit
Updated inputs in qrouka to support the 3rd and 4th stick. [Sonikos]
Fixed crash in mngwrite if the game does not have a palette. [Nathan Woods]
SCSP updates: [kingshriek] - Added effect-in mixer - Added DSP floating-point support - Added bounds check to the DECAY1 EG output - Fixed the saw PLFO waveform - Fixed loop points so loops no longer go out of tune/include garbage samples
Fixed missing profiler call in video.c. [Christophe Jaillet]
Implemented status flag in Star Wars matrix processor, which affects gameplay speed. [Mathis Rosenhauer]
Changed M37710 CPU to use the CPU clock for its internal timer rather than a hard-coded value. Fixes tempo in Namco NA-1 games. [Phillip Bennett]
Fixed accidentally included change that allowed MAME to run in windowed mode if switchres was off. [Aaron Giles]
Midway Zeus improvements: [Aaron Giles] * Cleaned up video code, removed unnecessary math * Added bilinear filtering * Removed perspective correction * Added proper video timing configuration * Added lightgun support to invasn * Increased resolution on fixed point math to prevent overflows * Fixed texture addresses to only count even rows * Added missing U/V scale factors * Added solid polygon rendering support * Fixed screen clear trigger * Implemented fade out effect * Added Z offsets * Added support for splitting model commands * Hooked up FIFO empty IRQ to make invasn work nicely * Correct PIC values for invasn * Implemented per-quad texture offsets * Hooked up writes to registers during model data processing
New games added or promoted from NOT_WORKING status --------------------------------------------------- Mortal Kombat 4 [Aaron Giles] Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade Edition [R. Belmont, smf, Guru] Super World Stadium '98 [R. Belmont, smf, Guru]
New clones added ---------------- Trivia Master (set 3) [Eric Marks]
New games marked as GAME_NOT_WORKING ------------------------------------ Kaiun Quiz [R. Belmont, smf, Guru] Super World Stadium 2000 [R. Belmont, smf, Guru]
MAME Plus! 0.121u4 # updated Japanese mameinfo (0.121u3 12/8) [mame e2j] # [GUI] rewrite properties.c to use core_options and new datamap structure [BUT] # updated Japanese text [BUT] # updated Japanese list (jplist0121u3_1207.zip) [mamelist jp] # catlist v0.121u3 [s_bastian] |
|