exiori |
2007-08-31 10:15 |
0.118u4 -------
Source Changes -------------- Converted the inputs in galaga.c to tags, using INCLUDE/MODIFY for clones, and fixing the conditional extra lives dips in xevious and digdug (bosco and galaga still need doing). Also added much more information on the digdug sets, thanks to some excellent work by stephh. [Alex Jackson]
Fixed sound chip frequency in the superdq driver. [Jim Hernandez]
chdman improvements: [smf] * Fixed toc parsing to allow spaces and quotes in file names * Supports "offset start length" track syntax that cdrdao creates if you don't read subcode * Tracks are always padded with zeros & not whatever data happens to follow * Moved cdrom_track_input_info out of src/lib/util/cdrom.h and into src/tools/chdcd.h * Added audio byte swapping support
Fixed DIP switches for Oscar (Japan Revision 0). [Corrado Tomaselli]
Added DIP locations to the aerofgt driver. [Fabio Priuli]
Amiga updates: [Erneso Corvi] - Implemented ECS-Only BLTCON0L register - Modified the amiga_interface structure to add a nmi callback and a flags variable. - Added AGA chipmem mask definition - Added 32 bit data bus support to chipram. It's automatically used if the chipset is AGA. - Added clock chip constants in machine/amiga.h for 68k PAL and NTSC, and 68EC00 NTSC. Updates drivers to use those constants. - Added convenience macros to determine wether we're running with an ECS chipset, AGA chipset, or 'ECS or AGA chipset'. - Changed autoconfig reads to return 0x0000 instead of 0xffff. - Fixed MSB value timer reads on the 8520 cia. We were previously only updating the count for the timer when the LSB value was read. - Added basic Akiko emulation to the cubocd32 driver. Both the Chunky to Planar converter, and the I2C NVRAM should be fully implemented, however, the CDROM functionality is not complete. It's only enough to make the kickstart pass the Akiko checks.
Taito input ports cleanup, continued: [stephh] - Updated includes/taitoipt.h with macros for games with only 1 button - Converted the following drivers and added more documentation, fixing incorrect inputs and DIP switches along the way: taitoair.c, taito_h.c, taito_x.c - Slightly changed the C-Chip emulation for 'superman' to behave in a similar way as other Taito games - Corrected some notes in some other Taito drivers
Changed verinfo code to parse the version.c file instead of relying on linking against version.o. This appears to fix the link ordering problem and also prevents it from being constantly regenerated on each build. [Aaron Giles]
Significantly improved the i386 disassembler. Changed it so that it no longer outputs 'byte ptr' except for ambiguous cases. Updated for full 64-bit disassembly support. Added support for the full IA32 opcode matrix as specified by recent Intel manuals, including all SSE opcodes and variants. [Aaron Giles]
Updated the x86 drc helper code to support externally-allocated cache. Also added support for allocating data structures out of the cache. Modified initialization so that it does not immediately generate code but rather waits for a reset to do that. Fixed code generation bug when generating [reg*scale] modrm forms. [Aaron Giles]
Added new functions to the memory system to support CPU cores explicitly specifying the access mask on 32-bit and 64-bit data bus systems. This enables the MIPS core to handle SWL/SWR and SDL/SDR without a read/modify/write cycle. Updated the C and DRC MIPS cores to use this new mechanism. [Aaron Giles]
Added new module x86emit.h which supports dynamic code generation for both x86 and x64 systems. This new system is a far more complete solution, though not all opcodes are defined yet. The interface for this is also cleaner than the previous one defined in x86drc.h. Existing DRC cores are still using the old interface, but the new one is preferred for new development. [Aaron Giles]
Fixed recently introduced bug in the mips3 core that caused the C core to launch off into nowhere after the first instruction. [Aaron Giles]
New clones added ---------------- Undercover Cops (Alpha Renewal Version) [Guru] Final Fight (US) [Corrado Tomaselli]
New games marked as GAME_NOT_WORKING ------------------------------------ Interstellar Laser Fantasy [Andrew Gardner] |
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