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znszs 2007-06-28 08:08

CPS3 Tile Compression Part 3

Sean’s Stage in SFIII New Generation uses a different compression scheme to the other games. For some reason, Capcom decided that one stage, in one game would use a different system. The Compression used on this level supports 8bpp tiles instead of 6, thus allowing for more colours, but a less efficient compression scheme. I’ve spent some time looking at this, and mostly figured out how it works. There are still a few problems, but I now have reocgnizable background tiles at least.


关于SF3.0中的那面花版类似情况的修正..




gtlym 2007-06-28 12:11
图片看不到起呀!


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