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lzsgodmax 2007-05-02 10:31

http://www.rainemu.com/


raine (0.50.4) unstable; urgency=low

* bezel improvements :
  - fixed the locale problem (linux only ?), now bezels aren't affected
  anymore by the locale
  - when using yuv overlays and bezels, the bezel size is taken into account
  when choosing the size of the game screen (the bezel was cut previously).
  - Now redraw correctly the bezel on the game window when it needs to be
  redrawn (previously you needed to return to the raine menu and back to the
  game to force the bezel to be redrawn).
  - Fixed the 24bpp bitmaps (instead of 32) for the bezels, and the 8bpp
  bitmaps used for some masks (it allows pacman style bezels to work
  correctly now)
  - Fixed the mmx causing problems when trying to load a bezel with an emudx
  game using alpha blending.
  - Fixed horizontal bezels (they never worked, but since I could find only
  the one for superman which is horizontal, it probably went unnoticed !).
* Prevent a crash when a game loading function aborts (like when trying to
  load msh).
* Fixed bad loading of warrior blade (this one uses a bezel to fix the
  extreme aspect ratio of this double screen game).
* The autofire is coming back in an improved form : once you have enabled
  autofire for an input, the "Autofire controls" will be available in the
  menu, which allows you to choose a different key for autofire (which can
  be usefull for games which have a charge mode - I got the idea from the
  ps2 version of gunbird !).
* Add joysticks'hat support in windows : this should allow the gamepads
  which didn't work in windows to be recognized now (the hats are what we
  usually call the cross on a gamepad - it's mapped as a new virtual stick
  on the joystick now). Notice that it's windows specific, linux already
  maps the hats to virtual sticks at the driver level, which means that no
  hat support is required in linux.
* Fix mouse handling in bshark, opwolf, spacegun and syvalion
* Fixed changing mouse buttons assignement in the gui (Inputs), it was
  cycling and assigning the wrong button...
* Analog controls support : now you can select which device you want to use
  as an analog device from the gui, in the inputs section, and even
  calibrate it (usefull for some devices like the pedals of the gran turismo
  steering wheel !). This device is automaticaly used if configured in
  chasehq, night striker, continental circus and space gun (no more fake
  dipswitches for chasehq).


古老却依旧强悍的彩虹模拟器又更新了,此版本主要是修正了一些bug,以及针对手柄方面的更新

freeblue 2007-05-02 19:45
文化水平低下,真是看不懂鹰文啊!

emuplays 2007-05-02 20:21
我已经不用这个模拟器了,不过还是 一下作者


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