Sayuri |
2004-04-02 10:02 |
v1.40 - Add HQ2X and HQ4X, also add HQxX support to SDL port [MaxSt] - Add -lm to acinclude.m4 so AC_TRY_RUN doesn't return negative on some systems looking for libpng. [theoddone33] - Add Scale2X to GUI [pagefault] - Added 48khz support to Windows and Linux [Pagefault] - Added a command line option to force 60hz fullscreen, use the option -6 to enable mode [pagefault] - Added a quick key to swap players 1/2 with 3/4 [Pagefault] - Added Burning effect [Pagefault] - Added C4 Op25. [anomie, TRAC, and Nach] - Added chip config window [Nach] - Added CRC32 [Nach] - Added Darkfalz's aspect ratio code. [Nach] - Added kode54's CPU utilization fix [Pagefault] - Added MaxSt's HQ3X filter [pagefault] - Added minor EHi number of banks hack, Dai Kaiju Monogatari 2 now loads and plays great without the Dejap patch. [Nach] - Added more information lines on ROM load. [Pagefault] - Added Nach to authors list [Pagefault] - Added Nach's chip detection code [Pagefault] - Added option for small message text [Pagefault] - Added path setup window [Nach] - Added support for SDD-1 [Nach, Pagefault, Many others] - Added support for MGD, UFO, and EUR. [Nach] - Added support for new SFA2 gfx packs [Pagefault] - Added support for Same Game add-ons to use Same Game base. [Nach] - Added support for Sufami Turbo - but only one cart for now. [Nach] - Added the KitchenSync! [pagefault] - Added video information. [Nach] - Added Visual Studio project, needs more work and clean up [pagefault] - Bank info [Nach] - Better interleaved detection [Pagefault] - Better memory init, another hack removed [Nach] - BS memory map adjustments for accuracy [pagefault] - Call init code for DSP-2,3,4 [pagefault] - Changed default video mode for Windows port; allow hi-res mode [pagefault] - Changed hard coding to variables, fixes many games (BS, EHi info). [Nach] - Checksum calculation now uses new mirroring code. [Nach] - Chip configuration window added [Pagefault] - Cleaned up Base+Add on code. [Nach] - Cleaned up the Linux Autoconfigure [Diablo-D3] - Code cleanups [Pagefault] - Compatibility update to PPU, passes one more electronics test (Thanks MKendora!) [pagefault] - Compiler fix [SamB] - Corrected info displayed on certain kinds of ROMs. [Nach] - D modes now work in 32bpp windowed mode (gfx filters etc) [pagefault] - Default configuration update [Pagefault] - Default sound setting is now 32KHz [pagefault] - Digital Devil Story hack removed [pagefault] - Dirt Trax FX 95% working, at least we don't have all that graphics corruption now [pagefault] - Disabled netplay temporarily [pagefault] - Don't check Hi/LoROM after deinterleaving [Pagefault] - DSP-2 code, this a placeholder only at the moment[pagefault] - Emerald Dragon now works again [pagefault] - Expand GUI video dialog [pagefault] - Extra info lines fix. [Pagefault] - Fix 5th joystick in windows port [Pagefault] - fix a ton of compiler warnings in VC [MKendora] - Fix annoying savestate bug [pagefault] - Fix auto frameskip issue (Thanks MKendora) [pagefault] - Fix black screen when alt-tabbing in full screen [pagefault] - Fix checksum detection for 24mbit SPC7110 roms [Pagefault] - Fix for cmd line sound quality in Linux [pagefault] - Fix for cublic spline interpolation in dos port, it should actually save the option now! [pagefault] - Fix for Dirt Racer FX, still buggy but at least runs intro now [Pagefault] - Fix for S-DD1 memory map [pagefault] - Fix for Stunt Race FX [Pagefault] - Fix for Winter Gold FX [Pagefault] - Fix for zlib and libpng issues [Pagefault] - Fix install target, -D should not be used. [theoddone33] - Fix Lufia 1 and update code for upcoming DeJap release [pagefault] - Fix motion blur text in GUI [Pagefault] - Fixed 48KHz enabling from cmd line [pagefault] - Fixed 60hz mode [Pagefault] - Fixed a config file corruption bug if ROM doesn't load correctly. [Nach] - Fixed a possible bug with 24mbit roms and checksum calculation [Pagefault] - Fixed a small bug in SPC saving [Pagefault] - Fixed a small issue with cfg file saving [pagefault] - Fixed audio problems on Linux with broken drivers [Diablo-D3] - Fixed bug when sound was disabled and continued to play [Pagefault] - Fixed checksum and CRC32 on add on ROMs. [Nach] - Fixed colour bleeding problem (Thanks TRAC!) [Pagefault] - Fixed config drop down box, documented it. [Nach] - Fixed DIP switch 2 on NSS [Pagefault] - Fixed DOS port gfx corruption [Pagefault] - Fixed DOS sound bugs [Nach & Pagefault] - Fixed DSP-3 detection [Nach] - Fixed force code. [Nach] - Fixed G-Next pack Checksum calculation. [Nach] - Fixed GZip for Windows, thanks Kode54, and no thanks M$ [Nach] - Fixed interleave detection and possibly a few other things. [Nach] - Fixed interleave detection with overflowing titles [Pagefault] - Fixed interleaved rom loading code [Pagefault] - Fixed jumps. [theoddone33] - Fixed LDMAC (2 Ops) (Thanks to The Dumper) and more. [Nach] - Fixed level transitions and sprite corruption in Yoshi's Island [Pagefault] - Fixed loading a second IPS file in one ZSNES session. [Nach] - Fixed loading another ROM after previous ROM didn't load. [Nach] - Fixed mapping issue. Added support for SD Gundam GX add ons. [Nach] - Fixed name and checksum on EHi ROMs [Nach] - Fixed newline issue (mostly for my own sanity) [Nach] - Fixed problem with man page (when man1 directory doesn't exist) [hpsolo] - Fixed problems with nVidia cards in Linux [Diablo-D3] - Fixed some spelling errors in the docs [ipher] - Fixed SPC initialization issue, fixes Panic Bomber Worlds and others [Pagefault] - Fixed SRAM issue. [Nach] - Fixed syntax bug. [Nach] - Fixed ToP interleaved loading [Nach] - Fixed unzipping ROMs that are 6MB with a header. [Nach] - Fixed VC Workspace so it'll compile [ipher] - Fixed warning about a C++ feature when compiling C in DJGPP [Nach] - Fixed ZSNES crash/bad exit, if ROM fails to load. [Nach] - Game key window reorganization [Pagefault] - General code cleanup. [Nach] - Got in decent ROM mirroring, Demon's Crest now works right. [Nach] - Got in DSP team updates [Nach, MKendora] - HDMA fix for Young Merlin and other games [Pagefault] - H-IRQ fix for many games [pagefault] - HQ3X filter update [pagefault] - Implemented IPS patching from ZIP files. [Nach] - Improved checksum calculation. [Nach] - Improved interleaved rom detection [Thanks Nach!] [Pagefault] - Improved reset vector, pal/ntsc, and sram finding, and more. [Nach] - Improved sound quality [Pagefault] - Initalization code for racing game that sucks because it doesn't have a gun on the roof [pagefault] - Interleave info (Type 1 only) [Nach] - Interleaved rom detection fix [Pagefault] - Interpolation Fix [Pagefault] - IO latch behaviour [Pagefault] - IPS files now buffered. [Nach] - KitchenSync updates [pagefault] - Latest DSP-1 team updates (almost completed now) [Nach] - LoROM SRAM mapping fix [Pagefault] - Made handling of base cart paths more logical codewise. [Nach] - Made Soft IPS patching follow old patch offsetting method [Nach] - Made ZSNES more HTPC friendly [pagefault] - Megaman X no longer needs point hacks. [Nach] - Memory init code ported to C (thanks kode54) [Nach] - Memory map adjustment [pagefault] - Minor info fix from loading via DOS command line. [Nach] - More C4 Fixes (DOWN LOAD, MALU, Op 13, and more) [Nach] - More code cleaned up [Pagefault] - More informative chip name [Nach] - More latch fixes and fix for old savestates[Pagefault] - Moved Motion Blur entry, so you can see HRM7 [ipher] - Much much faster HQ3X filter code [MaxSt] - NASM optimisations now used [Pagefault] - Netplay bug fix P [pagefault] - Netplay freezing bug fixed [Pagefault] - New loading code. [Nach] - Normal timing on spc7110 [_Demo_] - Now S-DD1 games should work. [Nach] - Oops, couldn't save more than one SPC per game before, fixed. [Nach] - Optimizations [should be MUCH faster] [Pagefault] - Partial C portage of initialization code [MKendora] - Port % of execution code to C [pagefault] - Ported complex loading function to C. [Nach] - Possibly fixed up Hi/Lo a bit. [Nach] - Prefixed snapshots with leading zeroes. [Nach] - Preliminary xband support [Pagefault] - Prevented possible crash when calculating Hi/Lo. [Nach] - Proper behaviour of RDIO regs [Pagefault] - Proper latching of bit 7 on $4201 [Pagefault] - Quick hack for Super Bases Loaded 2 [_Demo_] - Remove FPU copy from list of options [pagefault] - Remove sample compression option [pagefault] - Remove support for a hacked rom [pagefault] - Removed alternate timer from Windows port [Pagefault] - Removed many hacks [pagefault, Nach] - Removed sample compression option [pagefault] - Rewrote the DSP-1 code [Overload, neviksti, The Dumper, and Nach] - SA-1 fixes for SRAM issues [pagefault] - SA-1 timing updates, this fixes flicking in various SA-1 games and other graphics problems [Pagefault] - Save config files on close [pagefault] - SETA ST010 Support (Thanks The Dumper!) [Pagefault] - several BS updates and more [Nach] - Signed saturation fix for gaussian interpolation (Thanks kode54) [Pagefault] - Small adjustments to timing [Pagefault] - Small blitter fix for windows port [Pagefault] - Snapshots now use ROM file name on non DOS platforms.[Nach] - Some fixes 32bpp windowed mode [pagefault] - Some fixes in C4 code. [Nach] - Some small GUI cleanup [pagefault] - Source Cleanup and Compiler Fixes. [Nach] - SPC Core Tweaked [Pagefault] - SPC RAM hopefully should now be initilized correctly (thanks Overload). [Nach] - Sprite priority fix [Pagefault] - SRAM mapping fix mirror bank 70 to 0F [Pagefault] - SRAM memory map fix for loroms [pagefault] - SRAM mirroring fix to memory map, this should resolve the remaining copy protection issues with some carts [pagefault] - SuperFX core update, fix a nasty bug that was causing registers and stack to be corrupt, this fixes some issues with Dirt Trax FX and other SuperFX games that could crash because of this bug [Pagefault] - Fixed some sprite flickering issues [Pagefault] - Fixed Lufia 2 problems [pagefault] - Thrown in some casts (thanks MKendora). [Nach] - Timing Tweaks [Pagefault] - Timing updates [pagefault] - ToP interleaved hacks for info [Nach] - Triple Buffer option added back to windows port GUI [pagefault] - unicode support partially supported, will complete later [pagefault] - Up libpng version checking [theoddone33] - Update documentation [Pagefault] - Update VS project; begin port of debugger to win32 [pagefault] - Updated about box. [Nach] - Updated interleave detection code and added detection for ST018 chip [Pagefault] - Updated IPS code. Now supports RLE, should fix problems if the ROM is expanded, and automatically view the ROM with a header. [Nach] - Updated linux video code to windows version [Pagefault] - Updated Super FX chipsram settings [Nach] - Updated video code [Pagefault] - Updated windows sound code [Pagefault] - Using SamB's idea. [Nach] - VIRQ fix, should fix a lot of games [pagefault] - VS Project now compiles! [pagefault] - Yoshi's Island Fix [pagefault]
下載及詳細內容請上這裡 |
|