http://desmume.org/Assorted Highlights:
* synchronous SPU mode to fix streaming sounds
* win32: lua engine, path configuration, 7z dearchiving support
General/Core:
* bug: rewrite main emulation loop and cycle accounting, fixes a lot of timings
* bug: add more detailed timing emulation, removes much bogus lag
* bug: rewrite DMA,gxfifo,gxstat; fix many games and no more alternate flush mode
* bug: fix cflash directory support for non-windows and sector-writing
* bug: fix freeze in cart irq
* bug: correctly emulate dma to/from tcm
* bug: fix in thumb LSR carryflag
* bug: fix thumb BX PC switch to arm state
* bug: fix adpcm looping, remove adpcm caching (no longer necessary)
* bug: fixes to swi 3,4,5,8,0x10
* bug: fixes to exmemstat and ipc sync registers
* bug: support new backup commands
* bug: improve bootup bios/firmware emulation steps
* enh: gbaslot: add guitar grip, gbagame flash support, expansion memory pak
* enh: add more powerful antigrain-based drawing library and rewrite OSD system
* enh: ideas-style debugging prints
* enh: most optimizations now SSE instead of SSE2
* enh: more improvements to frameskipping and frame advance/speed controls
Graphics:
* bug: fix backdrop blending with garbage
* bug: fix 256B granularity sprite addressing for sub gpu
* bug: fix obj blending, bmp obj rendering, and some obj window cases
* bug: fix 128-wide captures
* bug: fix 16color BG line buffer overflow
* bug: fix color overflow in capture blending
* bug: fix disp fifo capture
* bug: fix simultaneous vram display and capture via same bank
* bug: fix 3d overflow acknowledge registers
* bug: fix 32bit toon table writes
* bug: change 3d cores to use 18bit color
* bug: fix boxtest (addition overflow!), move clipper to main graphics engine
* bug: fix failure in some cases of polygon clipping
* bug: fix disp3dcnt emulations
* bug: fixes to poly sorting
* bug: fix ogl renderer wireframe support
* bug: swrast: fix backface culling of nonconvex polys
* bug: swrast: add clear image and scroll emulation
* bug: swrast: add fog emulation
* bug: swrast: fixes to shadow rendering
* bug: swrast: preliminary edge marking, works decent
* enh: swrast: multicore optimization for a few fps speedup
Windows:
* bug: fix support for multiple gamepads and gamepad hotkeys
* bug: fix mic noise code and load wav instead of raw; effective in more cases
* bug: fix for several sticky and broken hotkeys, and f10 hotkeys
* bug: fixes in ram search, add DTCM and ITCM searching, ...
* bug: fix sound settings vol slider
* bug: recover from missing window -32000 problem
* bug: don't turn on mic unless mic input is enabled
* enh: x64 build type now supported
* enh: side-by-side and single screen view modes, many fixes to window resizing
* enh: choose any gap size by dragging bottom window edge (must be enabled)
* enh: choose a gap color
* enh: import/export no$GBA savefiles directly
* enh: multicore optimization for filters, rotation, OSD
* enh: soundview can now mute channels
* enh: new ioregview
* enh: common commandline system, many arguments shared with linux
* enh: improve map view tool to support more modes
* enh: add \"FORCE AS CURRENT\" recovery tool for mis-sized savefiles
* enh: add some kind of very small savestate rewinding buffer
* enh: autoframeskip works better
* enh: add Italian translation
* enh: added 2x resizing filters (hq2x, hq2xs, lq2x, lq2xs, 2xsai, supereagle)
(scanlines, nearest2x, bilinear)
Linux:
* enh: alsa microphone support
* enh: hud and osd notification for gtk and cli frontends
* enh: add support for the SSE optimizations
源代码,mac版及win64版请去官网寻找