主题 : 新版N64模拟器测试
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楼主  发表于: 2009-10-03 00:44

新版N64模拟器测试

新出1个的N64模拟,wii64 team 09-30-2009出的。具体的效果我个人觉得还是只能等待,其流畅度有待改善,某些地方已经很流畅了。 SA(UD   
我使用的星际火狐和时之笛汉化版做测试,大家可以看到,某些场景效果还是很好的,FPS达到了60,所以我个人觉得这个模拟器还有可能做到更好,声音的效果就不怎么好了,有待改进。 \Sw+]pr~  

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It’s out! Source is also available at google code! 1(%>`=R8  
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We’ve put a lot of hard work into this, and we hope you guys will have as much fun playing as we have developing it. If you’re feeling generous, we’re always accepting donations to keep this site running and to purchase any hardware we need for testing. You can donate here. sMz^!RX@  
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A few notes about this release... G+hF [b44'  
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Wii64 users (Wii build): %l8*t$8  
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The emulator can be controlled with any combination of GC controllers, Classic Controllers, and Wiimotes with Nunchuks (sorry, Wiimotes must have nunchuks). See the included readme for details on the controls. You can load ROMs and saves from a FAT formatted SD or USB (details on the folders required are in the readme). { p!_-sL  
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Cube64 users (Gamecube build): {HIR>])o  
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Due to memory limitations, there is no expansion pak support, it uses TLB cache, 2xSaI and FB Textures may break things and of course ROMs will run slower. J+}+ "h~.  
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Fellow Developers: wUK7um  
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We don’t want to discourage other people forking and working on the emulator; however, any unofficial builds must not be called “Wii64″ or “Cube64″ nor use the Wii64 or Cube64 logo in order to avoid confusion. For now, we’re just releasing a snapshot of the source used to build Beta 1, but we’re planning on updating the public repository with each commit we’ve made to our private repository so that everyone can see the progression of the code. This process will begin soon. bSrRsgKvT  
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Support: C@y}*XV[b  
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Finally, there is a support forum located on TehSkeen, so if you are having trouble with Beta 1, please seek help there before submitting issues to the Google code tracker. You can also join in and discuss the project with other users there. G%7 4v|cd  
Changelog Beta 1: XDpfpJ,z"}  
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    * Dynamic Recompiler e$Xq    
    * Expansion Pak Support (Wii only) IP30y>\  
    * New menu system mFqSD  
    * Classic Controller support atLV`U&t  
    * Wiimote & nunchuck support wovmy{K  
    * Settings saving m/YH^N0  
    * Auto load/save option for saves IU Y> ih  
    * rsp_hle RSP Plugin Port "K|)<6J  
    * rsp_hle-ppc RSP Plugin 2gd<8a''  
    * glN64 features & bugfixes gf68iR.Gs  
    * 2xSaI HDF!`  
    * glN64 frame buffer textures (e.g. Zelda sub screen) jFuC=6aF  
    * glN64 CPU Frame buffer (for homebrew demos) mVv\bl?<  
    * libDI Wii DVD ROM loading support XMN?;Hj>  
    * Full TLB on Wii fg9?3x Z  
    * Many many bug fixes :W.jNV{e\F  
    * MEM2 ROM Cache for Wii improved (512MBiT ROM support) ]a$Wx vgq  
    * Memory LUTs compacted HYjMNj0  
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Compatibility listing: Here xl+DRPzl  
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And to other scene sites, don't remove the section where it says about support, you know? Here, kthx.
[ 此帖被luotion在2009-10-03 01:10重新编辑 ]
附件: WII.rar (1467 K) 下载次数:15
附件: NGC.rar (427 K) 下载次数:23
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沙发  发表于: 2010-02-27 14:44

支持震动这个功能如果玩模拟器的话感觉不大吧.......
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板凳  发表于: 2010-02-27 14:45

引用
引用第6楼kongkong16于2010-02-09 18:38发表的  : wA?@v|,dZ  
支持振动吗? {mNdL J  
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不过有更好,呵呵,要装游戏手柄才可能实现这个功能吧